Hierarchy For Package com.hypixel.hytale.server.core.modules.entity.player
Class Hierarchy
- java.lang.Object
- com.hypixel.hytale.server.core.modules.entity.player.ApplyRandomSkinPersistedComponent (implements com.hypixel.hytale.component.Component<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.ChunkTracker (implements com.hypixel.hytale.component.Component<ECS_TYPE>)
- com.hypixel.hytale.component.system.EventSystem<EventType>
- com.hypixel.hytale.component.system.EntityEventSystem<ECS_TYPE,
EventType> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>) - com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.KillFeedDecedentEventSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.KillFeedKillerEventSystem
- com.hypixel.hytale.component.system.EntityEventSystem<ECS_TYPE,
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackSimulation (implements com.hypixel.hytale.component.Component<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerChunkTrackerSystems
- com.hypixel.hytale.server.core.modules.entity.player.PlayerHudManagerSystems
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput (implements com.hypixel.hytale.component.Component<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.AbsoluteMovement (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.RelativeMovement (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.SetClientVelocity (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.WishMovement (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerMovementManagerSystems
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSavingSystems
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSavingSystems.SaveDataResource (implements com.hypixel.hytale.component.Resource<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSkinComponent (implements com.hypixel.hytale.component.Component<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.BlockPausedMovementSystem (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>, com.hypixel.hytale.component.system.tick.RunWhenPausedSystem<ECS_TYPE>)
- com.hypixel.hytale.component.system.System<ECS_TYPE> (implements com.hypixel.hytale.component.system.ISystem<ECS_TYPE>)
- com.hypixel.hytale.component.system.HolderSystem<ECS_TYPE> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerCameraAddSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerChunkTrackerSystems.AddSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerMovementManagerSystems.AssignmentSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.EnsureEffectControllerSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.EnsurePlayerInput
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.EnsureUniqueItemUsagesSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.PlayerRemovedSystem
- com.hypixel.hytale.component.system.RefChangeSystem<ECS_TYPE,
T> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>) - com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems.ClearOnTeleport
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems.InitKnockback
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.NameplateRefChangeSystem
- com.hypixel.hytale.component.system.RefSystem<ECS_TYPE> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems.ClearOnRemove
- com.hypixel.hytale.server.core.modules.entity.player.PlayerHudManagerSystems.InitializeSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerMovementManagerSystems.PostAssignmentSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.NameplateRefSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.PlayerAddedSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.PlayerSpawnedSystem
- com.hypixel.hytale.component.system.StoreSystem<ECS_TYPE>
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSavingSystems.WorldRemovedSystem
- com.hypixel.hytale.component.system.tick.TickingSystem<ECS_TYPE> (implements com.hypixel.hytale.component.system.tick.TickableSystem<ECS_TYPE>)
- com.hypixel.hytale.component.system.tick.ArchetypeTickingSystem<ECS_TYPE> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>)
- com.hypixel.hytale.component.system.tick.EntityTickingSystem<ECS_TYPE>
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems.CaptureKnockbackInput
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems.SimulateKnockback
- com.hypixel.hytale.server.core.modules.entity.player.PlayerChunkTrackerSystems.UpdateSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerConnectionFlushSystem (implements com.hypixel.hytale.component.system.tick.RunWhenPausedSystem<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerItemEntityPickupSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerPingSystem (implements com.hypixel.hytale.component.system.tick.RunWhenPausedSystem<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerProcessMovementSystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSavingSystems.TickingSystem (implements com.hypixel.hytale.component.system.tick.RunWhenPausedSystem<ECS_TYPE>)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSendInventorySystem
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.ProcessPlayerInput
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.UpdatePlayerRef
- com.hypixel.hytale.component.system.tick.EntityTickingSystem<ECS_TYPE>
- com.hypixel.hytale.component.system.tick.ArchetypeTickingSystem<ECS_TYPE> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>)
- com.hypixel.hytale.component.system.HolderSystem<ECS_TYPE> (implements com.hypixel.hytale.component.system.QuerySystem<ECS_TYPE>)
Interface Hierarchy
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- com.hypixel.hytale.server.core.modules.entity.player.ChunkTracker.ChunkVisibility
- com.hypixel.hytale.server.core.modules.entity.player.KnockbackPredictionSystems.CollisionAxis
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
Record Class Hierarchy
- java.lang.Object
- java.lang.Record
- com.hypixel.hytale.server.core.modules.entity.player.PlayerCreativeSettings
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.SetBody (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.SetHead (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.SetMovementStates (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.SetRiderMovementStates (implements com.hypixel.hytale.server.core.modules.entity.player.PlayerInput.InputUpdate)
- com.hypixel.hytale.server.core.modules.entity.player.PlayerSettings (implements com.hypixel.hytale.component.Component<ECS_TYPE>)
- java.lang.Record