Interface RunWhenPausedSystem<ECS_TYPE>

All Superinterfaces:
ISystem<ECS_TYPE>, TickableSystem<ECS_TYPE>
All Known Implementing Classes:
ChunkSavingSystems.Ticking, ChunkSystems.ReplicateChanges, ChunkUnloadingSystem, FluidSystems.ReplicateChanges, PlayerConnectionFlushSystem, PlayerPingSystem, PlayerSavingSystems.TickingSystem, PlayerSystems.BlockPausedMovementSystem, RemovalSystem

public interface RunWhenPausedSystem<ECS_TYPE> extends TickableSystem<ECS_TYPE>