Class HolderSystem<ECS_TYPE>

java.lang.Object
com.hypixel.hytale.component.system.System<ECS_TYPE>
com.hypixel.hytale.component.system.HolderSystem<ECS_TYPE>
All Implemented Interfaces:
ISystem<ECS_TYPE>, QuerySystem<ECS_TYPE>
Direct Known Subclasses:
AmbientEmitterSystems.EntityAdded, BalancingInitialisationSystem, BlockEntitySystems.BlockEntitySetupSystem, BlockHealthModule.EnsureBlockHealthSystem, BlockModule.MigrationSystem, BlockStateModule.LegacyBlockStateHolderSystem, BuilderToolsSystems.EnsureBuilderTools, BuilderToolsUserDataSystem, ChunkColumnMigrationSystem, ChunkSectionMigrationSystem, ChunkSystems.EnsureBlockSection, ChunkSystems.LoadBlockSection, CombatActionEvaluatorSystems.OnAdded, CombatViewSystems.Ensure, CombatViewSystems.EntityRemoved, DamageDataSetupSystem, DynamicLightSystems.Setup, EntityModule.LegacyEntityHolderSystem, EntityModule.MigrationSystem, EntityStatsSystems.Setup, EntitySystems.OnLoadFromExternal, EntityTrackerSystems.RemoveVisibleComponent, FlockMembershipSystems.NPCAddedFromWorldGen, FluidSystems.EnsureFluidSection, FluidSystems.SetupSection, ForcedMusicSystems.PlayerAdded, HitboxCollisionSystems.Setup, InteractionSystems.PlayerAddManagerSystem, ItemSystems.EnsureRequiredComponents, LegacyProjectileSystems.OnAddHolderSystem, ModelSystems.ApplyRandomSkin, ModelSystems.AssignNetworkIdToProps, ModelSystems.EnsurePropsPrefabCopyable, ModelSystems.ModelSpawned, ModelSystems.PlayerConnect, ModelSystems.SetRenderedModel, MountSystems.EnsureMinecartComponents, MovementStatesSystems.AddSystem, NPCInteractionSystems.AddSimulationManagerSystem, NPCReputationHolderSystem, NPCSystems.AddedFromWorldGenSystem, NPCSystems.LegacyWorldGenId, ObjectiveItemEntityRemovalSystem, ObjectiveLocationMarkerSystems.EnsureNetworkSendableSystem, ParkourCheckpointSystems.EnsureNetworkSendable, PhysicsValuesAddSystem, PlayerCameraAddSystem, PlayerChunkTrackerSystems.AddSystem, PlayerCollisionResultAddSystem, PlayerCraftingSystems.CraftingManagerAddSystem, PlayerMovementManagerSystems.AssignmentSystem, PlayerSystems.EnsureEffectControllerSystem, PlayerSystems.EnsurePlayerInput, PlayerSystems.EnsureUniqueItemUsagesSystem, PlayerSystems.PlayerRemovedSystem, PositionCacheSystems.RoleActivateSystem, PrefabPathSystems.AddedFromWorldGen, PrefabPathSystems.AddOrRemove, PrefabPathSystems.NameplateHolderSystem, ReachLocationMarkerSystems.EnsureNetworkSendable, RegisterTrackerSystem, RepulsionSystems.PlayerSetup, RoleBuilderSystem, RoleSystems.RoleActivateSystem, SnapshotSystems.Add, SpawnBeaconCheckRemovalSystem, SpawnMarkerSystems.AddedFromWorldGen, SpawnMarkerSystems.EnsureNetworkSendable, SpawnSuppressionSystems.EnsureNetworkSendable, TransformSystems.OnRemove, UIComponentSystems.Setup, VelocitySystems.AddSystem, WeatherSystem.PlayerAddedSystem, WorldSpawnJobSystems.EntityRemoved

public abstract class HolderSystem<ECS_TYPE> extends System<ECS_TYPE> implements QuerySystem<ECS_TYPE>