Interface Component<ECS_TYPE>

All Superinterfaces:
Cloneable
All Known Implementing Classes:
ActiveAnimationComponent, AmbienceTracker, AmbientEmitterComponent, ApplyRandomSkinPersistedComponent, AudioComponent, BeaconSupport, BenchState, BlockChunk, BlockEntity, BlockHealthChunk, BlockMapMarker, BlockModule.BlockStateInfo, BlockMountComponent, BlockPhysics, BlockPositionProvider, BlockSpawner, BlockState, BoundingBox, BuilderToolsUserData, CameraManager, ChainingInteraction.Data, ChunkColumn, ChunkSection, ChunkSpawnData, ChunkSpawnedNPCData, ChunkSuppressionEntry, ChunkTracker, CollisionResultComponent, CombatActionEvaluator, CombatActionEvaluatorSystems.CombatConstructionData, CombatViewSystems.CombatData, ConfigurableInstanceBlock, CoopBlock, CoopResidentComponent, CreativeHubEntityConfig, DamageDataComponent, DamageMemory, DeathComponent, DeferredCorpseRemoval, DeployableComponent, DeployableOwnerComponent, DeployableProjectileComponent, DeployableProjectileShooterComponent, DespawnComponent, DisplayNameComponent, DynamicLight, EffectControllerComponent, Entity, EntityChunk, EntityEventSupport, EntityGroup, EntityScaleComponent, EntityStatMap, EntityTrackerSystems.EntityViewer, EntityTrackerSystems.Visible, EnvironmentChunk, EventSupport, FailedSpawnComponent, FarmingBlock, FarmingBlockState, Flock, FlockMembership, FluidSection, FromPrefab, FromWorldGen, Frozen, HeadRotation, HiddenFromAdventurePlayers, HitboxCollision, InitialBeaconDelay, InstanceBlock, InstanceEntityConfig, Intangible, Interactable, InteractionManager, Interactions, Invulnerable, ItemComponent, ItemContainerState, ItemPhysicsComponent, KnockbackComponent, KnockbackSimulation, LegacyModule.LegacyBlockStateChunk, LegacySpawnBeaconEntity, LivingEntity, LocalSpawnBeacon, LocalSpawnController, MessageSupport, MinecartComponent, ModelComponent, MountedByComponent, MountedComponent, MovementAudioComponent, MovementManager, MovementStatesComponent, Nameplate, NetworkId, NewSpawnComponent, NonSerialized, NonTicking, NPCBlockEventSupport, NPCEntity, NPCEntityEventSupport, NPCMountComponent, NPCRunTestsCommand.NPCTestData, ObjectiveHistoryComponent, ObjectiveLocationMarker, ParkourCheckpoint, PatrolPathMarkerEntity, PendingTeleport, PersistentDynamicLight, PersistentFlockData, PersistentModel, PersistentRefCount, PhysicsValues, PickupItemComponent, PlacedByInteractionComponent, Player, PlayerBlockEventSupport, PlayerEntityEventSupport, PlayerInput, PlayerMemories, PlayerRef, PlayerSettings, PlayerSkinComponent, PlayerSomnolence, PluginListPageManager.SessionSettings, PortalDevice, PositionDataComponent, PredictedProjectile, PrefabAnchor, PrefabCopyableComponent, PreventItemMerging, PreventPickup, ProcessingBenchState, Projectile, ProjectileComponent, PropComponent, ReachLocationMarker, Repulsion, ReputationGroupComponent, RespawnBlock, RespondToHit, RotateObjectComponent, SleepTracker, SnapshotBuffer, SpawnBeacon, SpawnBeaconReference, SpawnJobData, SpawnMarkerBlockReference, SpawnMarkerBlockState, SpawnMarkerEntity, SpawnMarkerReference, SpawnReference, SpawnSuppressionComponent, StandardPhysicsProvider, StateEvaluator, StepComponent, TargetMemory, Teleport, Teleporter, TeleportHistory, TeleportPlugin.WarpComponent, TempUnknownComponent, TilledSoilBlock, Timers, TrackedPlacement, TransformComponent, TreasureChestState, UIComponentList, UniqueItemUsagesComponent, UnknownComponents, UUIDComponent, ValueStore, Velocity, VoidEvent, VoidSpawner, WeatherTracker, WorldChunk, WorldGenId, WorldPathBuilder

public interface Component<ECS_TYPE> extends Cloneable