Interface QuerySystem<ECS_TYPE>

All Superinterfaces:
ISystem<ECS_TYPE>
All Known Implementing Classes:
AmbientEmitterSystems.EntityAdded, AmbientEmitterSystems.EntityRefAdded, AmbientEmitterSystems.Ticking, ArchetypeChunkSystem, ArchetypeDataSystem, ArchetypeTickingSystem, AudioSystems.EntityTrackerUpdate, AudioSystems.TickMovementAudio, AvoidanceSystem, BalancingInitialisationSystem, BeaconSpatialSystem, BiomeDataSystem, BlackboardSystems.BreakBlockEventSystem, BlackboardSystems.DamageBlockEventSystem, BlockChunk.LoadBlockChunkPacketSystem, BlockEntitySystems.BlockEntitySetupSystem, BlockEntitySystems.BlockEntityTrackerSystem, BlockEntitySystems.Ticking, BlockHealthModule.BlockHealthPacketSystem, BlockHealthModule.BlockHealthSystem, BlockHealthModule.EnsureBlockHealthSystem, BlockHealthModule.PlaceBlockEventSystem, BlockMapMarker.OnAddRemove, BlockModule.BlockStateInfoRefSystem, BlockModule.MigrateLaunchPad, BlockModule.MigrationSystem, BlockPhysicsSystems.Ticking, BlockSpawnerPlugin.BlockSpawnerSystem, BlockSpawnerPlugin.MigrateBlockSpawner, BlockStateModule.ItemContainerStateRefSystem, BlockStateModule.LegacyBlockStateHolderSystem, BlockStateModule.LegacyBlockStateRefSystem, BlockStateModule.LegacyLateInitBlockStateSystem, BlockStateModule.LegacyLoadPacketBlockStateSystem, BlockStateModule.LegacyTickingBlockStateSystem, BlockStateModule.LegacyUnloadPacketBlockStateSystem, BlockTypeModule.FixFillerBlocksSystem, BlockTypeModule.MigrateLegacySections, BuilderToolsSystems.EnsureBuilderTools, BuilderToolsUserDataSystem, CameraEffectSystem, ChunkBlockTickSystem.PreTick, ChunkBlockTickSystem.Ticking, ChunkColumnMigrationSystem, ChunkSectionMigrationSystem, ChunkSpawningSystems.ChunkRefAdded, ChunkSpawningSystems.TickingState, ChunkStore.LoadFuturePacketDataQuerySystem, ChunkStore.LoadPacketDataQuerySystem, ChunkStore.UnloadPacketDataQuerySystem, ChunkSuppressionSystems.ChunkAdded, ChunkSystems.EnsureBlockSection, ChunkSystems.LoadBlockSection, ChunkSystems.OnChunkLoad, ChunkSystems.OnNewChunk, ChunkSystems.OnNonTicking, ChunkSystems.ReplicateChanges, CloseWorldWhenBreakingDeviceSystems.ComponentRemoved, CloseWorldWhenBreakingDeviceSystems.EntityRemoved, CombatActionEvaluatorSystems.EvaluatorTick, CombatActionEvaluatorSystems.OnAdded, CombatViewSystems.Ensure, CombatViewSystems.EntityRemoved, CombatViewSystems.Ticking, ComputeVelocitySystem, ConfigurableInstanceBlock.OnRemove, CraftingPlugin.PlayerAddedSystem, CreateWarpWhenTeleporterPlacedSystem, CurseItemDropsSystem, DamageCalculatorSystems.SequenceModifier, DamageDataSetupSystem, DamageEventSystem, DamageMemorySystems.CollectDamage, DeathSystems.ClearEntityEffects, DeathSystems.ClearHealth, DeathSystems.ClearInteractions, DeathSystems.CorpseRemoval, DeathSystems.DeathAnimation, DeathSystems.DropPlayerDeathItems, DeathSystems.KillFeed, DeathSystems.OnDeathSystem, DeathSystems.PlayerDeathMarker, DeathSystems.PlayerDeathScreen, DeathSystems.PlayerDropItemsConfig, DeathSystems.PlayerKilledPlayer, DeathSystems.RunDeathInteractions, DeathSystems.SpawnedDeathAnimation, DelayedEntitySystem, DeleteCursedItemsOnSpawnSystem, DeployablesSystem.DeployableOwnerTicker, DeployablesSystem.DeployableRegisterer, DeployablesSystem.DeployableTicker, DespawnSystem, DiedInPortalSystem, DynamicLightSystems.EntityTrackerRemove, DynamicLightSystems.Setup, EnterBedSystem, EntityChunk.EntityChunkLoadingSystem, EntityDataSystem, EntityEventSystem, EntityInteractableSystems.EntityTrackerAddAndRemove, EntityInteractableSystems.EntityTrackerUpdate, EntityModule.HiddenFromPlayerMigrationSystem, EntityModule.LegacyEntityHolderSystem, EntityModule.LegacyEntityRefSystem, EntityModule.LegacyTransformSystem, EntityModule.LegacyUUIDSystem, EntityModule.LegacyUUIDUpdateSystem, EntityModule.MigrationSystem, EntityModule.TangibleMigrationSystem, EntitySpatialSystem, EntityStatsModule.PlayerRegenerateStatsSystem, EntityStatsSystems.Changes, EntityStatsSystems.ClearChanges, EntityStatsSystems.EntityTrackerRemove, EntityStatsSystems.EntityTrackerUpdate, EntityStatsSystems.Recalculate, EntityStatsSystems.Regenerate, EntityStatsSystems.Setup, EntityStore.NetworkIdSystem, EntityStore.UUIDSystem, EntitySystems.ClearFromPrefabMarker, EntitySystems.ClearFromWorldGenMarker, EntitySystems.ClearMarker, EntitySystems.DynamicLightTracker, EntitySystems.NewSpawnEntityTrackerUpdate, EntitySystems.NewSpawnTick, EntitySystems.OnLoadFromExternal, EntitySystems.UnloadEntityFromChunk, EntityTickingSystem, EntityTrackerSystems.AddToVisible, EntityTrackerSystems.ClearEntityViewers, EntityTrackerSystems.ClearPreviouslyVisible, EntityTrackerSystems.CollectVisible, EntityTrackerSystems.EffectControllerSystem, EntityTrackerSystems.EnsureVisibleComponent, EntityTrackerSystems.RemoveEmptyVisibleComponent, EntityTrackerSystems.RemoveVisibleComponent, EntityTrackerSystems.SendPackets, FailedSpawnSystem, FarmingSystems.CoopResidentEntitySystem, FarmingSystems.CoopResidentTicking, FarmingSystems.MigrateFarming, FarmingSystems.OnCoopAdded, FarmingSystems.OnFarmBlockAdded, FarmingSystems.OnSoilAdded, FarmingSystems.Ticking, FlockDeathSystems.EntityDeath, FlockDeathSystems.PlayerDeath, FlockMembershipSystems.EntityRef, FlockMembershipSystems.NPCAddedFromWorldGen, FlockMembershipSystems.OnDamageDealt, FlockMembershipSystems.OnDamageReceived, FlockMembershipSystems.RefChange, FlockSystems.EntityRemoved, FlockSystems.PlayerChangeGameModeEventSystem, FlockSystems.Ticking, FluidSystems.EnsureFluidSection, FluidSystems.LoadPacketGenerator, FluidSystems.MigrateFromColumn, FluidSystems.ReplicateChanges, FluidSystems.SetupSection, FluidSystems.Ticking, ForcedMusicSystems.PlayerAdded, ForcedMusicSystems.Tick, GenericVelocityInstructionSystem, HideEntitySystems.AdventurePlayerSystem, HitboxCollisionSystems.EntityTrackerRemove, HitboxCollisionSystems.EntityTrackerUpdate, HitboxCollisionSystems.Setup, HolderSystem, InstanceBlock.OnRemove, IntangibleSystems.EntityTrackerAddAndRemove, IntangibleSystems.EntityTrackerUpdate, InteractionSystems.CleanUpSystem, InteractionSystems.EntityTrackerRemove, InteractionSystems.PlayerAddManagerSystem, InteractionSystems.TickInteractionManagerSystem, InteractionSystems.TrackerTickSystem, InvulnerableSystems.EntityTrackerAddAndRemove, InvulnerableSystems.EntityTrackerUpdate, ItemContainerStateSpatialSystem, ItemMergeSystem, ItemPhysicsSystem, ItemPrePhysicsSystem, ItemSpatialSystem, ItemSystems.EnsureRequiredComponents, ItemSystems.TrackerSystem, KillTrackerSystem, KnockbackPredictionSystems.CaptureKnockbackInput, KnockbackPredictionSystems.ClearOnRemove, KnockbackPredictionSystems.ClearOnTeleport, KnockbackPredictionSystems.InitKnockback, KnockbackPredictionSystems.SimulateKnockback, KnockbackSystems.ApplyKnockback, KnockbackSystems.ApplyPlayerKnockback, LegacyBeaconSpatialSystem, LegacyEntityTrackerSystems.LegacyEntityModel, LegacyEntityTrackerSystems.LegacyEntitySkin, LegacyEntityTrackerSystems.LegacyEquipment, LegacyEntityTrackerSystems.LegacyHideFromEntity, LegacyEntityTrackerSystems.LegacyLODCull, LegacyModule.MigrateLegacyBlockStateChunkSystem, LegacyModule.MigrateLegacySections, LegacyProjectileSystems.OnAddHolderSystem, LegacyProjectileSystems.OnAddRefSystem, LegacyProjectileSystems.TickingSystem, LivingEntityEffectClearChangesSystem, LivingEntityEffectSystem, LocalSpawnBeaconSystem, LocalSpawnForceTriggerSystem, LocalSpawnSetupSystem, MemoriesPlugin.PlayerAddedSystem, MergeWaitingBlocksSystem, MessageSupportSystem, MessageSupportSystem.BeaconSystem, MessageSupportSystem.NPCBlockEventSystem, MessageSupportSystem.NPCEntityEventSystem, MessageSupportSystem.PlayerBlockEventSystem, MessageSupportSystem.PlayerEntityEventSystem, ModelSystems.AnimationEntityTrackerUpdate, ModelSystems.ApplyRandomSkin, ModelSystems.AssignNetworkIdToProps, ModelSystems.EnsurePropsPrefabCopyable, ModelSystems.ModelChange, ModelSystems.ModelSpawned, ModelSystems.PlayerConnect, ModelSystems.PlayerUpdateMovementManager, ModelSystems.SetRenderedModel, ModelSystems.UpdateBoundingBox, ModelSystems.UpdateCrouchingBoundingBox, MountSystems.EnsureMinecartComponents, MountSystems.HandleMountInput, MountSystems.MountedEntityDeath, MountSystems.OnMinecartHit, MountSystems.PlayerMount, MountSystems.RemoveBlockSeat, MountSystems.RemoveMounted, MountSystems.RemoveMountedBy, MountSystems.TeleportMountedEntity, MountSystems.TrackedMounted, MountSystems.TrackerRemove, MountSystems.TrackerUpdate, MovementStatesSystem, MovementStatesSystems.AddSystem, MovementStatesSystems.PlayerInitSystem, MovementStatesSystems.TickingSystem, NameplateSystems.EntityTrackerRemove, NameplateSystems.EntityTrackerUpdate, NetworkSendableSpatialSystem, NPCDamageSystems.DamageDealtSystem, NPCDamageSystems.DamageReceivedEventViewSystem, NPCDamageSystems.DamageReceivedSystem, NPCDamageSystems.DropDeathItems, NPCDamageSystems.FilterDamageSystem, NPCDeathSystems.EntityViewSystem, NPCDeathSystems.NPCKillsEntitySystem, NPCInteractionSystems.AddSimulationManagerSystem, NPCInteractionSystems.TickHeldInteractionsSystem, NPCMemory.GatherMemoriesSystem, NPCMountSystems.DismountOnMountDeath, NPCMountSystems.DismountOnPlayerDeath, NPCMountSystems.OnAdd, NPCPlugin.NPCEntityRegenerateStatsSystem, NPCPreTickSystem, NPCReputationHolderSystem, NPCSpatialSystem, NPCSystems.AddedFromExternalSystem, NPCSystems.AddedFromWorldGenSystem, NPCSystems.AddedSystem, NPCSystems.AddSpawnEntityEffectSystem, NPCSystems.KillFeedDecedentEventSystem, NPCSystems.KillFeedKillerEventSystem, NPCSystems.LegacyWorldGenId, NPCSystems.ModelChangeSystem, NPCSystems.OnDeathSystem, NPCSystems.OnTeleportSystem, NPCVelocityInstructionSystem, ObjectiveItemEntityRemovalSystem, ObjectiveLocationMarkerSystems.EnsureNetworkSendableSystem, ObjectiveLocationMarkerSystems.InitSystem, ObjectiveLocationMarkerSystems.TickingSystem, ObjectivePlayerSetupSystem, ParkourCheckpointSystems.EnsureNetworkSendable, ParkourCheckpointSystems.Init, ParkourCheckpointSystems.Ticking, PathSpatialSystem, PhysicsValuesAddSystem, PickupItemSystem, PlayerCameraAddSystem, PlayerChunkTrackerSystems.AddSystem, PlayerChunkTrackerSystems.UpdateSystem, PlayerCollisionResultAddSystem, PlayerConnectionFlushSystem, PlayerCraftingSystems.CraftingManagerAddSystem, PlayerCraftingSystems.PlayerCraftingSystem, PlayerHudManagerSystems.InitializeSystem, PlayerItemEntityPickupSystem, PlayerMovementManagerSystems.AssignmentSystem, PlayerMovementManagerSystems.PostAssignmentSystem, PlayerPingSystem, PlayerProcessMovementSystem, PlayerRefAddedSystem, PlayerSavingSystems.TickingSystem, PlayerSendInventorySystem, PlayerSpatialSystem, PlayerSystems.BlockPausedMovementSystem, PlayerSystems.EnsureEffectControllerSystem, PlayerSystems.EnsurePlayerInput, PlayerSystems.EnsureUniqueItemUsagesSystem, PlayerSystems.KillFeedDecedentEventSystem, PlayerSystems.KillFeedKillerEventSystem, PlayerSystems.NameplateRefChangeSystem, PlayerSystems.NameplateRefSystem, PlayerSystems.PlayerAddedSystem, PlayerSystems.PlayerRemovedSystem, PlayerSystems.PlayerSpawnedSystem, PlayerSystems.ProcessPlayerInput, PlayerSystems.UpdatePlayerRef, PlayerVelocityInstructionSystem, PortalInvalidDestinationSystem, PortalTrackerSystems.TrackerSystem, PortalTrackerSystems.UiTickingSystem, PositionCacheSystems.OnFlockJoinSystem, PositionCacheSystems.RoleActivateSystem, PositionCacheSystems.UpdateSystem, PredictedProjectileSystems.EntityTrackerUpdate, PrefabDirtySystems.BlockBreakDirtySystem, PrefabDirtySystems.BlockPlaceDirtySystem, PrefabPathSystems.AddedFromWorldGen, PrefabPathSystems.AddOrRemove, PrefabPathSystems.NameplateHolderSystem, PrefabPathSystems.NameplateRefChangeSystem, PrefabPathSystems.WorldGenChangeSystem, ReachLocationMarkerSystems.EnsureNetworkSendable, ReachLocationMarkerSystems.EntityAdded, ReachLocationMarkerSystems.Ticking, RefChangeSystem, RefSystem, RegisterTrackerSystem, RepulsionSystems.EntityTrackerRemove, RepulsionSystems.EntityTrackerUpdate, RepulsionSystems.PlayerSetup, RepulsionSystems.RepulsionTicker, RespawnBlock.OnRemove, RespawnSystems.CheckBrokenItemsRespawnSystem, RespawnSystems.ClearEntityEffectsRespawnSystem, RespawnSystems.ClearInteractionsRespawnSystem, RespawnSystems.OnRespawnSystem, RespawnSystems.ResetPlayerRespawnSystem, RespawnSystems.ResetStatsRespawnSystem, RespawnSystems.RespawnControllerRespawnSystem, RespondToHitSystems.EntityTrackerAddAndRemove, RespondToHitSystems.EntityTrackerUpdate, RespondToHitSystems.OnPlayerSettingsChange, RoleBuilderSystem, RoleSystems.PostBehaviourSupportTickSystem, RoleSystems.PreBehaviourSupportTickSystem, RoleSystems.RoleActivateSystem, RoleSystems.RoleDebugSystem, RotateObjectSystem, SnapshotSystems.Add, SnapshotSystems.Capture, SnapshotSystems.Resize, SpatialSystem, SpawnBeaconCheckRemovalSystem, SpawnBeaconSystems.CheckDespawn, SpawnBeaconSystems.ControllerTick, SpawnBeaconSystems.EntityAdded, SpawnBeaconSystems.LegacyEntityAdded, SpawnBeaconSystems.LoadTimeDelay, SpawnBeaconSystems.PositionSelectorUpdate, SpawnBeaconSystems.SpawnJobTick, SpawnControllerSystem, SpawningPlugin.LegacySpawnSuppressorEntityMigration, SpawnJobSystem, SpawnMarkerBlockStateSystems.AddOrRemove, SpawnMarkerBlockStateSystems.SpawnMarkerAddedFromExternal, SpawnMarkerBlockStateSystems.SpawnMarkerTickHeartbeat, SpawnMarkerBlockStateSystems.TickHeartbeat, SpawnMarkerSpatialSystem, SpawnMarkerSuppressionSystem, SpawnMarkerSystems.AddedFromWorldGen, SpawnMarkerSystems.CacheMarker, SpawnMarkerSystems.EnsureNetworkSendable, SpawnMarkerSystems.EntityAdded, SpawnMarkerSystems.EntityAddedFromExternal, SpawnMarkerSystems.LegacyEntityMigration, SpawnMarkerSystems.Ticking, SpawnReferenceSystems.BeaconAddRemoveSystem, SpawnReferenceSystems.MarkerAddRemoveSystem, SpawnReferenceSystems.TickingSpawnBeaconSystem, SpawnReferenceSystems.TickingSpawnMarkerSystem, SpawnSuppressionSystems.EnsureNetworkSendable, SpawnSuppressionSystems.Suppressor, StaminaSystems.SprintStaminaEffectSystem, StandardPhysicsTickSystem, StashPlugin.StashSystem, StateEvaluatorSystem, SteeringSystem, StepCleanupSystem, SteppableTickingSystem, TangiableEntitySpatialSystem, TargetMemorySystems.Ticking, TeleporterPlugin.TeleporterOwnedWarpRefChangeSystem, TeleporterPlugin.TeleporterOwnedWarpRefSystem, TeleportSystems.MoveSystem, TeleportSystems.PlayerMoveCompleteSystem, TeleportSystems.PlayerMoveSystem, TempleRespawnPlayersSystem, TimerSystem, TrackedPlacement.OnAddRemove, TransformSystems.EntityTrackerUpdate, TransformSystems.OnRemove, UIComponentSystems.Remove, UIComponentSystems.Setup, UIComponentSystems.Update, UpdateLocationSystems.SpawnSystem, UpdateLocationSystems.TickingSystem, UpdateSleepPacketSystem, VelocitySystems.AddSystem, VoidEventRefSystem, VoidEventStagesSystem, VoidInvasionPortalsSpawnSystem, VoidSpawnerSystems.Instantiate, WakeUpOnDismountSystem, WeatherSystem.InvalidateWeatherAfterTeleport, WeatherSystem.PlayerAddedSystem, WeatherSystem.TickingSystem, WorldSpawnJobSystems.EntityRemoved, WorldSpawnJobSystems.Ticking, WorldSpawnJobSystems.TickingState, WorldSpawnTrackingSystem

public interface QuerySystem<ECS_TYPE> extends ISystem<ECS_TYPE>