- All Superinterfaces:
IAnnotatedComponent, IComponentExecutionControl, RoleStateChange
- All Known Implementing Classes:
ActionAddToTargetMemory, ActionAppearance, ActionApplyEntityEffect, ActionAttack, ActionBase, ActionBeacon, ActionCombatAbility, ActionCompleteTask, ActionCrouch, ActionDelayDespawn, ActionDespawn, ActionDie, ActionDisplayName, ActionDropItem, ActionFlockBeacon, ActionFlockJoin, ActionFlockLeave, ActionFlockSetTarget, ActionFlockState, ActionIgnoreForAvoidance, ActionInventory, ActionLockOnInteractionTarget, ActionLog, ActionMakePath, ActionModelAttachment, ActionMount, ActionNothing, ActionNotify, ActionOpenBarterShop, ActionOpenShop, ActionOverrideAltitude, ActionOverrideAttitude, ActionParentState, ActionPickUpItem, ActionPlaceBlock, ActionPlayAnimation, ActionPlaySound, ActionRandom, ActionRecomputePath, ActionReleaseTarget, ActionRemove, ActionResetBlockSensors, ActionResetInstructions, ActionResetPath, ActionResetSearchRays, ActionRole, ActionSequence, ActionSetAlarm, ActionSetBlockToPlace, ActionSetFlag, ActionSetInteractable, ActionSetLeashPosition, ActionSetMarkedTarget, ActionSetStat, ActionSpawn, ActionSpawnParticles, ActionStartObjective, ActionState, ActionStorePosition, ActionTest, ActionTimeout, ActionTimer, ActionToggleStateEvaluator, ActionTriggerSpawnBeacon, ActionTriggerSpawners, ActionWithDelay, WeightedAction
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Method Summary
void
boolean
void
boolean
boolean
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Field Details
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EMPTY_ARRAY
static final Action[] EMPTY_ARRAY
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Method Details
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isActivated
boolean isActivated()