Interface Action

All Superinterfaces:
IAnnotatedComponent, IComponentExecutionControl, RoleStateChange
All Known Implementing Classes:
ActionAddToTargetMemory, ActionAppearance, ActionApplyEntityEffect, ActionAttack, ActionBase, ActionBeacon, ActionCombatAbility, ActionCompleteTask, ActionCrouch, ActionDelayDespawn, ActionDespawn, ActionDie, ActionDisplayName, ActionDropItem, ActionFlockBeacon, ActionFlockJoin, ActionFlockLeave, ActionFlockSetTarget, ActionFlockState, ActionIgnoreForAvoidance, ActionInventory, ActionLockOnInteractionTarget, ActionLog, ActionMakePath, ActionModelAttachment, ActionMount, ActionNothing, ActionNotify, ActionOpenBarterShop, ActionOpenShop, ActionOverrideAltitude, ActionOverrideAttitude, ActionParentState, ActionPickUpItem, ActionPlaceBlock, ActionPlayAnimation, ActionPlaySound, ActionRandom, ActionRecomputePath, ActionReleaseTarget, ActionRemove, ActionResetBlockSensors, ActionResetInstructions, ActionResetPath, ActionResetSearchRays, ActionRole, ActionSequence, ActionSetAlarm, ActionSetBlockToPlace, ActionSetFlag, ActionSetInteractable, ActionSetLeashPosition, ActionSetMarkedTarget, ActionSetStat, ActionSpawn, ActionSpawnParticles, ActionStartObjective, ActionState, ActionStorePosition, ActionTest, ActionTimeout, ActionTimer, ActionToggleStateEvaluator, ActionTriggerSpawnBeacon, ActionTriggerSpawners, ActionWithDelay, WeightedAction