Interface ISensorEntityCollector
- All Superinterfaces:
RoleStateChange
- All Known Implementing Classes:
CombatTargetCollector
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Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionvoidcleanup()voidcollectMatching(Ref<EntityStore> var1, Ref<EntityStore> var2, ComponentAccessor<EntityStore> var3) voidcollectNonMatching(Ref<EntityStore> var1, ComponentAccessor<EntityStore> var2) voidinit(Ref<EntityStore> var1, Role var2, ComponentAccessor<EntityStore> var3) booleanMethods inherited from interface com.hypixel.hytale.server.npc.instructions.RoleStateChange
loaded, motionControllerChanged, registerWithSupport, removed, spawned, teleported, unloaded
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Field Details
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DEFAULT
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Method Details
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init
void init(@Nonnull Ref<EntityStore> var1, @Nonnull Role var2, @Nonnull ComponentAccessor<EntityStore> var3) -
collectMatching
void collectMatching(@Nonnull Ref<EntityStore> var1, @Nonnull Ref<EntityStore> var2, @Nonnull ComponentAccessor<EntityStore> var3) -
collectNonMatching
void collectNonMatching(@Nonnull Ref<EntityStore> var1, @Nonnull ComponentAccessor<EntityStore> var2) -
terminateOnFirstMatch
boolean terminateOnFirstMatch() -
cleanup
void cleanup()
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