Interface NetworkSerializable<Packet>

All Known Subinterfaces:
PhysicsConfig
All Known Implementing Classes:
AbilityEffects, AddItemInteraction, AmbienceFX, AmbienceFXAmbientBed, AmbienceFXBlockSoundSet, AmbienceFXConditions, AmbienceFXMusic, AmbienceFXSound, AmbienceFXSoundEffect, AndPatternOp, AOECircleSelector, AOECylinderSelector, ApplicationEffects, ApplyEffectInteraction, ApplyForceInteraction, ApplyForceInteraction.Force, AssetIconProperties, AudioCategory, BedInteraction, Bench, BenchTierLevel, BenchUpgradeRequirement, BlockArg, BlockBoundingBoxes, BlockBreakingDecal, BlockBreakingDropType, BlockConditionInteraction, BlockConditionInteraction.BlockIdMatcher, BlockConditionInteraction.BlockMatcher, BlockFaceSupport, BlockGathering, BlockGroup, BlockMovementSettings, BlockParticleSet, BlockPlacementSettings, BlockSelection, BlockSelectorToolData, BlockSet, BlockSoundSet, BoolArg, BreakBlockInteraction, BrushAxisArg, BrushData, BrushOriginArg, BrushRotationArg, BrushShapeArg, BuilderTool, BuilderToolData, BuilderToolInteraction, CameraAxis, CameraInteraction, CameraSettings, CameraShake, CameraShakeConfig, CameraShakeConfig.OffsetNoise, CameraShakeConfig.RotationNoise, CameraShakeInteraction, CanBreakRespawnPointInteraction, CancelChainInteraction, ChainFlagInteraction, ChainingInteraction, ChangeActiveSlotInteraction, ChangeBlockInteraction, ChangeFarmingStageInteraction, ChangeStatBaseInteraction, ChangeStateInteraction, ChangeStatInteraction, ChangeStatWithModifierInteraction, ChargingInteraction, CheckUniqueItemUsageInteraction, ClearEntityEffectInteraction, Cloud, CombatTextUIComponent, CommonAsset, ConditionInteraction, ContextualUseNPCInteraction, CooldownConditionInteraction, CraftingBench, CycleBlockGroupInteraction, DamageEffects, DamageEntityInteraction, DamageEntityInteraction.EntityStatOnHit, DeployableAoeConfig, DeployableConfig, DeployableTrapConfig, DeployableTrapSpawnerConfig, DeployableTurretConfig, DestroyBlockInteraction, DestroyConditionInteraction, DetailBox, DiagramCraftingBench, DoorInteraction, EasingConfig, EffectConditionInteraction, EnterPortalInteraction, EntityEffect, EntityStatType, EntityStatType.EntityStatEffects, EntityStatUIComponent, EntityUIComponent, EntityUIComponent.Unknown, Environment, EqualizerEffect, EqualsTagOp, EquipItemInteraction, ExitInstanceInteraction, ExplodeInteraction, FertilizeSoilInteraction, FieldcraftCategory, FileCommonAsset, FirstClickInteraction, FloatArg, Fluid, FluidFX, FluidParticle, HarvestCropInteraction, HarvestingDropType, HitboxCollisionConfig, HorizontalSelector, HubPortalInteraction, IncreaseBackpackCapacityInteraction, IncrementCooldownInteraction, IntArg, Interaction, InteractionCameraSettings, InteractionCameraSettings.InteractionCamera, InteractionConfiguration, InteractionEffects, InteractionPriority, InteractionRules, InterruptInteraction, Inventory, Item, ItemAppearanceCondition, ItemArmor, ItemCategory, ItemEntityConfig, ItemGlider, ItemPlayerAnimations, ItemPullbackConfig, ItemQuality, ItemReticleConfig, ItemReticleConfig.ItemReticle, ItemReticleConfig.ItemReticleWithDuration, ItemSoundSet, ItemStack, ItemTool, ItemToolSpec, ItemTranslationProperties, ItemUtility, ItemWeapon, LaunchPadInteraction, LaunchProjectileInteraction, LearnRecipeInteraction, MaskArg, MaterialQuantity, MemoriesConditionInteraction, Model, ModelAttachment, ModelOverride, ModelParticle, ModelVFX, Modifier, ModifyInventoryInteraction, MountInteraction, MovementConditionInteraction, MovementConfig, MovementEffects, MultiplePatternOp, NoiseConfig, NoiseConfig.ClampConfig, NotPatternOp, Objective, OpenBenchPageInteraction, OpenContainerInteraction, OpenCustomUIInteraction, OpenItemStackContainerInteraction, OpenPageInteraction, OpenProcessingBenchInteraction, OptionArg, OrPatternOp, ParallelInteraction, Particle, ParticleAnimationFrame, ParticleAttractor, ParticleCollision, ParticleSpawner, ParticleSpawnerGroup, ParticleSystem, PickBlockInteraction, PickupItemInteraction, PlaceBlockInteraction, PlaceFluidInteraction, PlacementCountConditionInteraction, PlayerMatcher, PrefabSelectionInteraction, PrefabSetAnchorInteraction, ProcessingBench, ProjectileConfig, ProjectileInteraction, RaycastSelector, RefillContainerInteraction, RemoveEntityInteraction, RepeatInteraction, ReplaceInteraction, RepulsionConfig, RequiredBlockFaceSupport, ResetCooldownInteraction, ResourceCommonAsset, ResourceType, ReturnPortalInteraction, ReverbEffect, RootInteraction, Rotation, RunRootInteraction, SeatingInteraction, SelectInteraction, SelectInteraction.EntityMatcher, SelectInteraction.HitEntity, SelectorType, SendMessageInteraction, SerialInteraction, SetMemoriesCapacityInteraction, SimpleBlockInteraction, SimpleInstantInteraction, SimpleInteraction, SoftBlockDropType, SoundEvent, SoundEventLayer, SoundSet, SpawnDeployableAtHitLocationInteraction, SpawnDeployableFromRaycastInteraction, SpawnMinecartInteraction, SpawnNPCInteraction, SpawnPrefabInteraction, StabSelector, StandardPhysicsConfig, StartObjectiveInteraction, StaticModifier, StatsConditionBaseInteraction, StatsConditionInteraction, StatsConditionWithModifierInteraction, StringArg, StructuralCraftingBench, TagPattern, TeleportConfigInstanceInteraction, TeleporterInteraction, TeleportInstanceInteraction, ToggleGliderInteraction, ToolArg, Trail, TriggerCooldownInteraction, TriggerSpawnMarkersInteraction, UseBlockInteraction, UseCaptureCrateInteraction, UseCoopInteraction, UseEntityInteraction, UseNPCInteraction, UseWateringCanInteraction, VariantRotation, VelocityConfig, ViewBobbing, VulnerableMatcher, Weather, WieldingInteraction, WieldingInteraction.AngledWielding, WorldMap, WorldParticle

public interface NetworkSerializable<Packet>
  • Method Summary

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  • Method Details