Class MovementConditionInteraction


public class MovementConditionInteraction extends SimpleInteraction
  • Field Details

    • NULLABLE_BIT_FIELD_SIZE

      public static final int NULLABLE_BIT_FIELD_SIZE
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    • FIXED_BLOCK_SIZE

      public static final int FIXED_BLOCK_SIZE
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    • VARIABLE_FIELD_COUNT

      public static final int VARIABLE_FIELD_COUNT
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    • VARIABLE_BLOCK_START

      public static final int VARIABLE_BLOCK_START
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    • MAX_SIZE

      public static final int MAX_SIZE
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    • forward

      public int forward
    • back

      public int back
    • left

      public int left
    • forwardLeft

      public int forwardLeft
    • forwardRight

      public int forwardRight
    • backLeft

      public int backLeft
    • backRight

      public int backRight
  • Constructor Details

    • MovementConditionInteraction

      public MovementConditionInteraction()
    • MovementConditionInteraction

      public MovementConditionInteraction(@Nonnull WaitForDataFrom waitForDataFrom, @Nullable InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, boolean cancelOnItemChange, @Nullable Map<GameMode,InteractionSettings> settings, @Nullable InteractionRules rules, @Nullable int[] tags, @Nullable InteractionCameraSettings camera, int next, int failed, int forward, int back, int left, int right, int forwardLeft, int forwardRight, int backLeft, int backRight)
    • MovementConditionInteraction

      public MovementConditionInteraction(@Nonnull MovementConditionInteraction other)
  • Method Details