- All Superinterfaces:
JsonAsset<K>
- All Known Implementing Classes:
AbilityCombatAction, AbsDensityAsset, AddItemInteraction, AlwaysTrueConditionAsset, AmbienceFX, AmplitudeConstantAsset, AmplitudeDensityAsset, AnchorDensityAsset, AnchorPositionProviderAsset, AndConditionAsset, AndPatternAsset, AndPatternOp, AngleDensityAsset, ApplyEffectInteraction, ApplyForceInteraction, AreaScannerAsset, AssignmentsAsset, AttitudeGroup, AudioCategory, AxisDensityAsset, BalanceAsset, BarterShopAsset, BaseHeightContentFieldAsset, BaseHeightDensityAsset, BaseHeightPositionProviderAsset, BasicAttackTargetCombatAction, BasicWorldStructureAsset, BeaconNPCSpawn, BedInteraction, BiomeAsset, BiomeFrontierAsset, BiomeRangeAsset, BlockBoundingBoxes, BlockBreakingDecal, BlockConditionInteraction, BlockGroup, BlockMaskAsset, BlockMaskEntryAsset, BlockMigration, BlockParticleSet, BlockSet, BlockSetPatternAsset, BlockSoundSet, BlockSpawnerTable, BlockTypeListAsset, BoxPropAsset, BreakBlockInteraction, BuilderTool, BuilderToolInteraction, BuilderToolItemReferenceAsset, Cache2dDensityAsset_Deprecated, CacheDensityAsset, CachedPositionProviderAsset, CacheVectorProviderAsset, CameraEffect, CameraEffect.MissingCameraEffect, CameraInteraction, CameraShake, CameraShakeEffect, CameraShakeInteraction, CanBreakRespawnPointInteraction, CancelChainInteraction, CeilingCurveAsset, CeilingDensityAsset, CeilingPatternAsset, CellNoise2DDensityAsset, CellNoise3DDensityAsset, CellNoiseAsset, CellValueReturnTypeAsset, CellWallDistanceDensityAsset, ChainFlagInteraction, ChainingInteraction, ChangeActiveSlotInteraction, ChangeBlockInteraction, ChangeFarmingStageInteraction, ChangeStatBaseInteraction, ChangeStateInteraction, ChangeStatInteraction, ChangeStatWithModifierInteraction, ChargingInteraction, CheckUniqueItemUsageInteraction, ClampCurveAsset, ClampDensityAsset, ClearEntityEffectInteraction, ClusterPropAsset, ClusterPropAsset.WeightedPropAsset, ColumnLinearScannerAsset, ColumnPropAsset, ColumnPropAsset.ColumnBlock, ColumnRandomScannerAsset, CombatActionOption, CombatActionOption.Nothing, CombatBalanceAsset, CombatTextUIComponent, CombatTextUIComponentAnimationEvent, CombatTextUIComponentOpacityAnimationEvent, CombatTextUIComponentPositionAnimationEvent, CombatTextUIComponentScaleAnimationEvent, Condition, Condition.AlwaysTrueCondition, ConditionAsset, ConditionInteraction, ConstantAssignmentsAsset, ConstantCurveAsset, ConstantDensityAsset, ConstantEnvironmentProviderAsset, ConstantMaterialProviderAsset, ConstantPatternAsset, ConstantThicknessLayerAsset, ConstantTintProviderAsset, ConstantVectorProviderAsset, ContentFieldAsset, ContextualUseNPCInteraction, CooldownConditionInteraction, CraftingRecipe, CubeDensityAsset, CuboidDensityAsset, CuboidPatternAsset, CurveAsset, CurveCondition, CurveMapperDensityAsset, CurveReturnTypeAsset, CustomConnectedBlockTemplateAsset, CycleBlockGroupInteraction, CylinderDensityAsset, DamageCause, DamageEntityInteraction, DensityAsset, DensityDelimitedEnvironmentProviderAsset, DensityDelimitedEnvironmentProviderAsset.DelimiterAsset, DensityDelimitedTintProviderAsset, DensityDelimitedTintProviderAsset.DelimiterAsset, DensityGradientVectorProviderAsset, DensityPatternAsset, DensityPatternAsset.DelimiterAsset, DensityPropAsset, DensityReturnTypeAsset, DensityReturnTypeAsset.DelimiterAsset, DensityTerrainAsset, DeployableSpawner, DestroyBlockInteraction, DestroyConditionInteraction, DirectionalityAsset, Distance2AddReturnTypeAsset, Distance2DivReturnTypeAsset, Distance2MulReturnTypeAsset, Distance2ReturnTypeAsset, Distance2SubReturnTypeAsset, DistanceDensityAsset, DistanceExponentialCurveAsset, DistanceFunctionAsset, DistanceReturnTypeAsset, DistanceSCurveAsset, DistanceToBiomeEdgeDensityAsset, DoorInteraction, DownwardDepthMaterialProviderAsset, DownwardSpaceMaterialProviderAsset, EffectConditionInteraction, EllipsoidDensityAsset, EnterPortalInteraction, EntityEffect, EntityStatType, EntityStatUIComponent, EntityUIComponent, EntityUIComponent.Unknown, Environment, EnvironmentProviderAsset, EqualizerEffect, EqualsConditionAsset, EqualsTagOp, EquipItemInteraction, EuclideanDistanceFunctionAsset, ExitInstanceInteraction, ExplodeInteraction, ExponentialResponseCurve, ExportedDensityAsset, ExportedVectorProviderAsset, FarmingCoopAsset, FastGradientWarpDensityAsset, FertilizerGrowthModifierAsset, FertilizeSoilInteraction, FieldcraftCategory, FieldFunctionAssignmentsAsset, FieldFunctionAssignmentsAsset.DelimiterAsset, FieldFunctionMaterialProviderAsset, FieldFunctionMaterialProviderAsset.DelimiterAsset, FieldFunctionOccurrencePositionProviderAsset, FieldFunctionPositionProviderAsset, FieldFunctionPositionProviderAsset.DelimiterAsset, FirstClickInteraction, FlockAsset, FlockSizeCondition, FloorCurveAsset, FloorDensityAsset, FloorPatternAsset, Fluid, FluidFX, GameModeType, GameplayConfig, GapPatternAsset, GradientDensityAsset, GradientWarpDensityAsset, GreaterThanConditionAsset, GrowthModifierAsset, HarvestCropInteraction, HasTargetCondition, HitboxCollisionConfig, HubPortalInteraction, ImportedAssignmentsAsset, ImportedCurveAsset, ImportedDensityAsset, ImportedDirectionalityAsset, ImportedMaterialProviderAsset, ImportedPatternAsset, ImportedPositionProviderAsset, ImportedPropAsset, ImportedReturnTypeAsset, ImportedScannerAsset, ImportedVectorProviderAsset, IncreaseBackpackCapacityInteraction, IncrementCooldownInteraction, Interaction, InterruptInteraction, InverterCurveAsset, InverterDensityAsset, IsInStateCondition, Item, ItemAttitudeGroup, ItemCategory, ItemDropList, ItemPlayerAnimations, ItemQuality, ItemReticleConfig, ItemSoundSet, ItemToolSpec, LaunchPadInteraction, LaunchProjectileInteraction, LayerAsset, LearnRecipeInteraction, LightLevelGrowthModifierAsset, LineOfSightCondition, ListPositionProviderAsset, ListPositionProviderAsset.PositionAsset, LogisticResponseCurve, MacroCommandBuilder, ManhattanDistanceFunctionAsset, ManualCurveAsset, MaterialAsset, MaterialPatternAsset, MaterialProviderAsset, MaterialSetAsset, MaxCurveAsset, MaxDensityAsset, MemoriesConditionInteraction, Mesh2DPositionProviderAsset, Mesh3DPositionProviderAsset, MeshPointGeneratorAsset, MinCurveAsset, MinDensityAsset, MixDensityAsset, ModelAsset, ModelVFX, ModifyInventoryInteraction, MountInteraction, MovementConditionInteraction, MovementConfig, MultiMixDensityAsset, MultiMixDensityAsset.KeyAsset, MultiplePatternOp, MultiplierCurveAsset, MultiplierDensityAsset, NearbyCountCondition, NodeFunctionYOutAsset, NoiseAsset, NoiseThicknessAsset, NoPointGeneratorAsset, NoPropAsset, NormalizerDensityAsset, NotConditionAsset, NotCurveAsset, NotPatternAsset, NotPatternOp, NPCGroup, ObjectiveAsset, ObjectiveLineAsset, ObjectiveLocationMarkerAsset, OffsetConstantAsset, OffsetDensityAsset, OffsetPatternAsset, OffsetPositionProviderAsset, OpenBenchPageInteraction, OpenContainerInteraction, OpenCustomUIInteraction, OpenItemStackContainerInteraction, OpenPageInteraction, OpenProcessingBenchInteraction, OrConditionAsset, OriginScannerAsset, OrPatternAsset, OrPatternOp, ParallelInteraction, ParticleSpawner, ParticleSystem, PatternAsset, PatternDirectionalityAsset, PickBlockInteraction, PickupItemInteraction, PipelineDensityAsset, PlaceBlockInteraction, PlaceFluidInteraction, PlacementCountConditionInteraction, PlaneDensityAsset, PointGeneratorAsset, PointInOutAsset, PointYOutAsset, PondFillerPropAsset, PortalType, PositionProviderAsset, Positions3DDensityAsset, PositionsCellNoiseDensityAsset, PositionsPinchDensityAsset, PositionsTwistDensityAsset, PowDensityAsset, PrefabListAsset, PrefabPropAsset, PrefabPropAsset.WeightedPathAsset, PrefabSelectionInteraction, PrefabSetAnchorInteraction, Projectile, ProjectileConfig, ProjectileInteraction, PropAsset, PropRuntimeAsset, QueueMaterialProviderAsset, QueuePropAsset, RandomDirectionalityAsset, RandomiserCondition, RangeDoubleAsset, RangeIntAsset, RangeSizeFlockAsset, RangeThicknessAsset, ReachLocationMarkerAsset, RecentSustainedDamageCondition, RefillContainerInteraction, RemoveEntityInteraction, RepeatInteraction, ReplaceInteraction, RepulsionConfig, ReputationGroup, ReputationRank, ResetCooldownInteraction, ResourceType, ResponseCurve, ReturnPortalInteraction, ReturnTypeAsset, ReverbEffect, RootInteraction, RotatorDensityAsset, RunRootInteraction, SandwichAssignmentsAsset, SandwichAssignmentsAsset.DelimiterAsset, ScaledCurveCondition, ScaleDensityAsset, ScaledResponseCurve, ScaledSwitchResponseCurve, ScaledXResponseCurve, ScaledXYResponseCurve, ScannerAsset, ScriptedBrushAsset, SeatingInteraction, SelectInteraction, SelectorDensityAsset, SelfStatAbsoluteCondition, SelfStatPercentageCondition, SendMessageInteraction, SerialInteraction, SetMemoriesCapacityInteraction, SettingsAsset, ShellDensityAsset, ShopAsset, SimpleBlockInteraction, SimpleCondition, SimpleHorizontalMaterialProviderAsset, SimpleInstantInteraction, SimpleInteraction, SimplexNoise2dDensityAsset, SimplexNoise3DDensityAsset, SimplexNoiseAsset, SineWaveResponseCurve, SliderDensityAsset, SmallerThanConditionAsset, SmoothCeilingCurveAsset, SmoothCeilingDensityAsset, SmoothClampCurveAsset, SmoothClampDensityAsset, SmoothFloorCurveAsset, SmoothFloorDensityAsset, SmoothMaxCurveAsset, SmoothMaxDensityAsset, SmoothMinCurveAsset, SmoothMinDensityAsset, SolidityMaterialProviderAsset, SoundEvent, SoundSet, SpaceAndDepthMaterialProviderAsset, SpawnDeployableAtHitLocationInteraction, SpawnDeployableFromRaycastInteraction, SpawnMarker, SpawnMinecartInteraction, SpawnNPCInteraction, SpawnPrefabInteraction, SpawnSuppression, SpherePositionProviderAsset, SqrtDensityAsset, StartObjectiveInteraction, StateCombatAction, StaticDirectionalityAsset, StatsConditionBaseInteraction, StatsConditionInteraction, StatsConditionWithModifierInteraction, StripedMaterialProviderAsset, StripedMaterialProviderAsset.StripeAsset, SumCurveAsset, SumDensityAsset, SurfacePatternAsset, SwitchDensityAsset, SwitchDensityAsset.SwitchCaseAsset, SwitchStateDensityAsset, TagPattern, TargetDistanceCondition, TargetMemoryCountCondition, TargetMovementStateCondition, TargetStatAbsoluteCondition, TargetStatPercentageCondition, TeleportConfigInstanceInteraction, TeleporterInteraction, TeleportInstanceInteraction, TerrainAsset, TerrainDensityAsset, TerrainDensityMaterialProviderAsset, TerrainDensityMaterialProviderAsset.DelimiterAsset, TimeOfDayCondition, TimeSinceLastUsedCondition, TintProviderAsset, ToggleGliderInteraction, TotalSustainedDamageCondition, Trail, TriggerCooldownInteraction, TriggerSpawnMarkersInteraction, UnarmedInteractions, UnionPositionProviderAsset, UnionPropAsset, UpwardDepthMaterialProviderAsset, UpwardSpaceMaterialProviderAsset, UseBlockInteraction, UseCaptureCrateInteraction, UseCoopInteraction, UseEntityInteraction, UseNPCInteraction, UseWateringCanInteraction, VectorProviderAsset, VectorWarpDensityAsset, VerticalEliminatorPositionProviderAsset, ViewBobbing, WallPatternAsset, WaterGrowthModifierAsset, Weather, WeightedAssignmentsAsset, WeightedAssignmentsAsset.WeightedAssets, WeightedMaterialProviderAsset, WeightedMaterialProviderAsset.WeightedMaterialAsset, WeightedSizeFlockAsset, WeightedThicknessLayerAsset, WeightedThicknessLayerAsset.WeightedThicknessAsset, WieldingInteraction, WordList, WorldNPCSpawn, WorldStructureAsset, XOverrideDensityAsset, XValueDensityAsset, YOverrideDensityAsset, YValueDensityAsset, ZOverrideDensityAsset, ZValueDensityAsset
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Method Summary
Methods inherited from interface com.hypixel.hytale.assetstore.JsonAsset
getId