Class AssetManager
java.lang.Object
com.hypixel.hytale.builtin.hytalegenerator.assets.AssetManager
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final HashMap<String, AssignmentsAsset> private final HashMap<String, BiomeAsset> private final HashMap<String, BlockMaskAsset> private final HashMap<String, DensityAsset> private final com.hypixel.hytale.logger.HytaleLoggerprivate SettingsAssetprivate final HashMap<String, WorldStructureAsset> -
Constructor Summary
ConstructorsConstructorDescriptionAssetManager(EventRegistry eventRegistry, com.hypixel.hytale.logger.HytaleLogger logger) -
Method Summary
Modifier and TypeMethodDescriptionprivate voidloadAssignmentsAssets(LoadedAssetsEvent<String, AssignmentsAsset, DefaultAssetMap<String, AssignmentsAsset>> event) private voidprivate voidloadBlockMaskAssets(LoadedAssetsEvent<String, BlockMaskAsset, DefaultAssetMap<String, BlockMaskAsset>> event) private voidloadDensityAssets(LoadedAssetsEvent<String, DensityAsset, DefaultAssetMap<String, DensityAsset>> event) private voidloadSettingsAssets(LoadedAssetsEvent<String, SettingsAsset, DefaultAssetMap<String, SettingsAsset>> event) private voidloadWorldStructureAssets(LoadedAssetsEvent<String, WorldStructureAsset, DefaultAssetMap<String, WorldStructureAsset>> event) voidprivate voidvoid
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Field Details
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densityAssets
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assigmentAssets
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biomeAssets
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worldStructureAssets
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blockMaskAssets
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settingsAsset
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logger
@Nonnull private final com.hypixel.hytale.logger.HytaleLogger logger -
reloadListeners
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Constructor Details
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AssetManager
public AssetManager(@Nonnull EventRegistry eventRegistry, @Nonnull com.hypixel.hytale.logger.HytaleLogger logger)
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Method Details
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loadBlockMaskAssets
private void loadBlockMaskAssets(@Nonnull LoadedAssetsEvent<String, BlockMaskAsset, DefaultAssetMap<String, BlockMaskAsset>> event) -
loadDensityAssets
private void loadDensityAssets(@Nonnull LoadedAssetsEvent<String, DensityAsset, DefaultAssetMap<String, DensityAsset>> event) -
loadAssignmentsAssets
private void loadAssignmentsAssets(@Nonnull LoadedAssetsEvent<String, AssignmentsAsset, DefaultAssetMap<String, AssignmentsAsset>> event) -
loadBiomeAssets
private void loadBiomeAssets(@Nonnull LoadedAssetsEvent<String, BiomeAsset, DefaultAssetMap<String, BiomeAsset>> event) -
loadWorldStructureAssets
private void loadWorldStructureAssets(@Nonnull LoadedAssetsEvent<String, WorldStructureAsset, DefaultAssetMap<String, WorldStructureAsset>> event) -
loadSettingsAssets
private void loadSettingsAssets(@Nonnull LoadedAssetsEvent<String, SettingsAsset, DefaultAssetMap<String, SettingsAsset>> event) -
getSettingsAsset
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getWorldStructureAsset
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registerReloadListener
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unregisterReloadListener
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triggerReloadListeners
private void triggerReloadListeners()
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